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BMW M4 v01

This work is a study for car rigging, material assembly, light, camera, frame, composition and cinematic lens implementation in Unreal Engine.
This car was takken from sketfab as free model. Many thanks to author.
Then I made a rig in blender, adjust materials, and some parts. After that, the mesh was imported into UE, where I adjust the car rig, and assembled materials.
I like to assemble the automotive projects, where you can see how slowely the car begin to look like a real car.
Then I assembled the scene, adjust lights and atmosphere. Also many works was done by adjusting camera and effects.
All was made in UE without post. The main goal was to emulate anamorhic like lens look.
The steering wheel is moving with the front wheels. Wheels are rotating, also ground detection works.

Interior. Functional steering wheel

Interior. Functional steering wheel