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BMW m3 e30 1990 Intro trailer - Unreal Engine

This work representing cinematic pipeline using Unreal Engine 5.4.
The car was took from the free sketchfab model and then made many adjustments in Blender, to assembly and rig it in UE. The car BP includes lamps controls.
I was very pleased to work with cinematic lights, colors and cameras. This examples has a real camera distortion applied to.
The other most interesting part of the project is the color grading. I found much youtube lessons where we where learned to render in ACES or Rec709 directly from engine. But when I did learn how the cinematography made the colograding, I found that the best way is to render in LOG format. It gives us a much wider spectre of colors and gamma, which gives and opportumity to use color correction in right way.
So the fial result was assembled in DaVinci 19, where color corrections, LUT, and other compose VFXs (such as glare) where applied. Also I've applied SFX and titles.
You can ask any questions according this pipeline, I will be pleased to answer.