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Here is another automotive assembly in Unreal Engine 5.6. Be careful with the topology quality and keep your attention to the super little details. This will result a photorealistic render. I took this car from the free sketchfab resource, and made a big work to add more quality to geometry. Then go to UE and assemble BP, materials and SET. A big amount work with lights to add a realistic details.
Rendered in Unreal Engine.
Post process adjustments in Davinci Resolve.