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Metahuman soldier composition #1

This work is a study for animation retargeting and correction from Mixamo to Metahuman. Very interesting process.
This work was made with UE 52, so i use the external Mixamo retargeter, retargetin in to UE5 skeleton which is similar for Metahuman skeleton.
As before, I used Blender for rigging process. After retargeting animation, I correct them with Control rig right into the engine. Basically, what you can see, is there is one type of the soldier, but with/without different parts of equipment.

I also liked the process for environment assembly and lighting.